

My swinging pirate ship ride, on the other hand, broke apart like the Titanic mid-ride and began swinging the shattered parts in different directions before reassembling itself again at the end. For example, I turned a milquetoast octopus ride into an insane and hilarious kaiju attack that threw park-goers into the air with reckless abandon. That’s where “impossification” comes into play, a feature that lets you store the joy you create in your customers as a resource that can be spent on making your park attractions perform feats that could never exist in an actual theme park. That stuff is the bread and butter of any simulation game, but as the name implies, Park Beyond is all about mixing it up with things you’d never be able to get away with in real life. In one instance, I took out a loan to help pay for a very ambitious roller coaster, then got to watch my drained coffers creep dangerously close to bankruptcy as I nervously hoped my enormous gamble would pay off. All of that is very detailed and has an addictive loop(-de-loop) to it. Chiefly, you’ll be concerned with developing a playground for your customers to enjoy themselves while turning a profit to build new, exciting attractions. In a lot of ways, Park Beyond is exactly what you’d expect from a theme park simulator. That’s a deadly combination that hit all the right notes with me and helped me embrace my inner park-trepreneur. While I enjoyed the highly detailed and painstakingly realistic park management features, it was in the mishmashing of that realism with purposefully untethered possibilities within my park’s attractions that drew me in and kept me laughing for the duration of my time with it.

Park beyond simulator#
Airtime is even something that can be incorporated into the rides using this cart! Players can launch visitors into midair, transporting them from one ride to another.Playing out the fantasy of owning and operating your own theme park can be a lot of fun, but why limit yourself to merely what’s possible when you can create masterpieces of excitement that could never exist in real life due to technical limitations, the laws of physics, and an inevitable mountain of lawsuits? That’s the central question behind Park Beyond, a theme park simulator that blends true-to-life park management simulation with over-the-top and wonderfully absurd rides and roller coasters that quite literally go off the rails. For example, the Omnicart, which takes the carts visitors sit in, can be transformed and changed in ways that wouldn’t be physically possible in reality. When it comes to the impossification, it also applies to the little parts of the attractions themselves. This gives players a stake in the park beyond it being a creative sandbox The game’s story campaign involves the Pitch Meeting mechanic, which places players into the meeting room with the theme park’s CFO character, as they throw suggestions and questions back and forth trying to form up a clearer picture of what they want the theme park to be. According to the games’ design director, Johannes Reithmann, who previewed the game to Geek Culture, the modular nature of the rides and the impossification feature means there’s room for different combinations and design possibilities when it comes to building one’s own theme park.
